AMD Radeon Adrenalin 22.1.1 has been released. The focus is on optimizations for the games “God of War”, once exclusive to Sony’s consoles, and “Monster Hunter Rise” from Capcom, which came from the Nintendo Switch to PCs today.
Despite the last game not having received so many details from the brand — after all, its graphic demand must be lower, considering that the game is on the Switch and looks less visually rich than “Monster Hunter World” — “God of War” is the star of the series. With the improvements, AMD guarantees a 7% increase in performance over the previous version, considering 4K gameplay and Ultra settings with the RX 6900 XT, 6800 XT, and RX 6700 XT cards and a Ryzen 9 5900X CPU.
AMD also highlights the correction of the following bugs:
- Connecting multiple monitors with high display bandwidths and differences in vertical ranges to a system can cause some users to experience high idle memory clock values.
- After upgrading to the latest Radeon software, the Power Tuning component of a saved tuning profile may not load correctly when a user imports a previously saved tuning profile.
- When some users zoom in while playing Halo Infinite, they may experience visual corruption on some AMD graphics products such as Radeon RX 5600 XT graphics.
- Flickering may be observed when playing Fortnite on some AMD graphics products such as Radeon RX 6800 XT graphics using DirectX 12 with Radeon Boost enabled.