Minecraft Bedrock Edition Beta Gets Update

The so-called Minecraft: Bedrock Edition Beta is now available and includes new frog blocks, sounds for frogs and tadpoles, and even some experimental features from the aforementioned upcoming update. The last update released for this channel, which took place in September of last year, also brought experimental features.

While this beta is still technically a part of the Caves and Cliffs Update and is intended to test fixes and improvements for the current version of Minecraft, it also tests Wild Update content through toggling experimental features.

Frogs and tadpoles were introduced in an earlier beta but now feature full sounds. This beta also introduces brand new frog blocks, which are glowing cubes created when a frog consumes a small cube of magma.

Minecraft is one of the greatest games ever made, continually evolving with new features and content. Recently, videos of the game reached the 1 trillion hits mark on YouTube.

What’s New in Minecraft Bedrock Edition Beta

Known Issue

  • Chests may not show all inventory slots when using the Pocket UI. As a workaround, you might want to enable the Classic UI setting.

Experimental Features


  • Frogs and Tadpoles now have sounds
  • Frog panic speed is now appropriate
  • Tadpoles now have the panic goal

Frog Egg

  • Glow Lichen can no longer be placed on top of Frog Egg


  • Three new Froglight blocks have been added (Pearlescent, Verdant, Ochre)
  • The Froglight blocks emit light
  • The blocks are obtained by luring a Frog close to a small Magma Cube. The Frog will eat the Magma Cube and a Froglight block will drop. Each Frog variant will cause a different Froglight block to drop

Features and Bug Fixes

Stability and Performance

  • Fixed an issue that could cause the entities in a chunk to not save when exiting a world
  • The game now loads certain seeds and worlds around Mesa biomes without crashing

Vanilla Parity

  • Iron Golems now show different degrees of cracking depending on their health. Iron Ingots can be used on damaged Iron Golems to repair them
  • Glow Lichen now has similar brightness as on Java Edition
  • Foxes now aim downwards when they pounce
  • Removed the emerald icon above a Villager’s head when trading
  • Updated trade tables for Butchers, Cartographers, Librarians, and Wandering Traders
  • Iron Golems now only attack players with a very bad standing in a village after attacking a villager


  • Text-to-speech (TTS) now correctly reads the names of experimental toggles


  • Added a new ‘/damage’ command to allow players to deal damage to entities
  • Placing Cocoa Beans with ‘/setblock’ or ‘/fill’ commands no longer results in an error

Feature placement

  • Large Dripstone feature does not generate floating on top of lava anymore
  • Pointed Dripstone clusters no longer have a chance of spawning only stalagmites of height one


  • Blast Furnaces and Smokers once again give XP


  • Pointed Dripstone now sometimes generate on large stalactites and stalagmites
  • Lava pools now only generate in positive Y coordinates
    • Lava pools that generate close to Y=0 will have Deepslate and Stone blocks casing
  • Coral now generates in the deeper depths of Warm Oceans
  • The Grove biome now has more variety of trees
  • Fixed Light Block’s brightness not being adjustable when playing in VR
  • Fixed Light Block not being continuously placed while holding right-click and moving
  • Light Blocks can now be waterlogged
  • Fixed issue where breaking blocks, opening chests, and entering portals would be delayed/not work when there are lots of mobs nearby
  • Grass and double flowers now have proper animations when breaking
  • Flower blocks are now properly destroyed by explosions when inside snow layers
  • Skeleton Horsemen now pathfind correctly

World Generation

  • Iceberg features no longer replace Snow Blocks of Igloo structures
  • Water in open-air mountain caves no longer generates unevenly
  • Aquifers no longer generate with missing water blocks

Technical Updates

GameTest Framework (Experimental)

  • Entity
    • Added function teleport(location: Location, dimension: Dimension, xRotation (optional): float, yRotation (optional): float)
    • Added function teleportFacing(location: Location, dimension: Dimension, facingLocation: Location)
  • Added registerAsyncmethod to register and properly track the state of GameTests using async functions


  • Reapplied changes to use “allowlist” instead of “whitelist”


  • JumpToBlockGoal now correctly searches the same distance upwards and downwards when looking for jumpblockcandidates, allowing a mobs that use the goal to jump equally high as low


  • Added support for blocks having the same name as long as they belong to different namespaces


  • Fixed animation controller recursion checks from falsely disallowing normal repeat usage of a controller


  • Fixed issue where up and down arrow buttons in the Resource Pack Settings screen became bigger when highlighted

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