Minecraft Bedrock Edition Beta Released

Minecraft Bedrock Edition Beta was updated in early 2022 with new experimental features and now a new version has just arrived with a new biome: the Deep Dark. In addition, Minecraft Bedrock Edition Beta version also brings general fixes and many new features to the game.

Starting with the new biome, the Deep Dark can be accessed by digging deep underground. This biome is full of Sculk blocks and the only native inhabitant of it is the Warden, who can be found in the next Minecraft updates.

Also, this new version brings a change when parrying ax attacks with a shield, where the shield will be disabled for 5 seconds.

Boats can now be equipped with chests, so you can carry things while navigating long distances. To create a boat with a chest, just combine both in Minecraft.

The Allay has also received some changes, including a delay in picking up new items after making a delivery, it will stay close to the notepad that is thrown towards it, and it will also be immune to damage from its owner.

Minecraft Bedrock Edition Beta Changelog



  • Dig into the depths far underground to uncover the darkest biome in Minecraft – the Deep Dark
    • Dimly lit and eerie, the Deep Dark is sure to strike fear into the hearts of even the most brave player
    • The surfaces of the Deep Dark are covered in Sculk
    • The only mob that calls the Deep Dark home is the Warden
    • Please note: The Warden hasn’t made its way into the game yet, but it’s getting ready for its big debut!


  • Vanilla Parity: Attacks with Axes towards a raised Shield will disable the Shield for 5 seconds


  • Function similarly to Minecart Chests, but in Boats instead, so you can take a journey on the water and carry your things with you
  • Crafted by combining a Chest with any Boat


  • Allay now has a delay for picking new items after delivering items
  • Allay will now only pick up the exact same item it holds
  • Allays will now stay close to a Note Block that has been played near it
  • Allay are now immune to damage from its owner


  • Added an optional “mob_amount” parameter to the Damage Event Response that specifies a unique damage amount when used by mobs

Copper Horn

  • We don’t have any additional changes planned for the Copper Horn, but we would love to hear more about what you think of this experimental feature, and how you might use it if it made it into the final update!



  • Fixed issue where sensitivity was too low in new touch control schemes
  • Fixed a case where the “Highlight Always On” option was visible for the ‘Touch’ interaction mode
  • Fixed issue where buttons for new mobile control schemes were too large and too high on some devices


  • Fixed underwater lava lakes not turned into Obsidian during world generation
  • Healing no longer causes a mob to be immune to damage
  • Fixed tick range check excluding chunks that were actually in range
  • Breaking a layer of snow placed in the same block as a flower no longer destroys the flower


  • Baby Hoglins now attack players


  • Double tapping the crouch button will no longer toggle fly mode
  • Fixed issue where sprint state was not resumed after hitting an obstacle when holding the Ctrl key



  • Added in check to prevent an actor that is a passenger from being ridden by the vehicle it is on preventing an infinite loop looking for the root vehicle


Rotation when riding a mob that has a locked rotation will no longer unexpectedly snap to one side when that mob is rotating

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